Thief’s Hoard: Outbid. Outsmart. Outthieve.
Thief’s Hoard is a party card game for 2-8 players and takes 15 minutes per player to play. Players try to amass a hoard of artifacts worth $10,000 and keep them until the end of a round. During a round, all players will be engaged in secret bids to steal artifacts from the museum, as well as playing cards to steal from opponents. However, the Pinkertons are watching, and will arrest Thieves that get too greedy too quickly!
Every Artifact has a different monetary value, as well as how much Prestige it gives you, and how much Heat you get for stealing it. Thief cards can be used to help you gain new artifacts, as well as setback your opponents. It’s hard to see who could win, as every round brings new cards and combinations that turn someone who is falling behind to being in the lead.
Thief’s Hoard has more than three years of development behind it, including hundreds of playtests, with all types of gamers and non-gamers at conventions and other venues.
Thief’s Hoard doesn’t have player elimination. There are setbacks, like getting arrested, but you’ll always have a chance to win.
When you reach a Heat Score of 10 or more, you are immediately arrested by the Pinkertons. They are easily corruptible, and will let you go if you pay them off. You can do that in one of two ways:
Bribe them: Pay ALL the Prestige you have and reduce your Heat Score by the amount paid (to a minimum score of 1)
They Confiscate your Artifacts: Return all your Artifacts to the bottom of the Museum deck and reduce your Heat Score to 1.
In Phase 4, if the Lead Thief has announced their intended target to steal, then that action must be resolved immediately. This means that any cards that could affect the Artifact, the Lead Thief’s Prestige or Heat Score would be resolved after the Thieving Battle.
Remember, there are no ‘reaction’ or ‘response’ cards or actions. Once something is declared or played, it must be resolved immediately. Timing is everything.